Game Studio 2.0 (Beta) has been released. At first glance, it looks like the most significant change (in terms of our VB shenanigans here) is the ContentManager class, and some logistics regarding the Content Pipeline. The VBContentManager class may change to reflect this, as necessary. I'll be taking my first look at it later today.
A big feature now included is networking. I don't really know yet if the networking component of XNA is going to be the most useful when communicating with MS services like XBox Live (et al) or, if you're actually supposed to utilize XNA on the server side of your own client/server game. I would suspect you'd probably just end up rolling your own network code for the custom scenario, but, who knows! We'll cross that bridge when we come to it.
There are some other changes that don't apply to us when using VB (such as the C# Game class template created by the IDE when you start a new Game Project).
11/20/07
Game Studio 2.0
by
emachine74
@
8:51 AM
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