[GSE 1.0 Refresh]
Taking a second look at what was designed in Tutorial 6, Tutorial 7 explores how the Sprite class can be more than just a texture on the screen. We'll create a Ship class that derives from Sprite, and end up with something that's more of a "game object" than a "sprite".
This tutorial is only about 14 minutes and is pretty easy stuff; the main focus is basically re-usability of code via object-oriented design. Creating reusable game objects is a concept that will lend itself to things like UI components and Screens and eventually game state management (in future tutorials).
For now, here's Tutorial 7: Sprites as Game Objects.
11/16/07
VB.NET XNA Tutorial 7: Sprites as Game Objects
by
emachine74
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9:42 PM
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