Someone asked the creator's club a question about writing a Mille Bornes game. I remember liking that game as a kid, but the first version of it I played was the older more simplistic game of Touring.
I've been thinking of putting together a simple game to test the XNAMachine engine with, something a little more simple than Star Maze just to see what it's like to build something with it, and this seemed like the perfect thing. So rather than completely rip off that guy's idea of making Mille Bornes, I've been putting together a Touring card game (ok, so I'm mostly ripping off his idea...)
Making a 1-player Touring game would be a little "too easy" I think, so I'm building both server & client programs to allow for multi-player sessions of Touring to be started by whomever wants to play. If the engine proves to be a decent performer for this application I'll begin the process of "porting" what's completed of my Star Maze project over to the XNAMachine engine.
At this point I've got most of the object structure done for Touring, the game logic is easy, and so now I'm writing the network code for the server. There are no movement predictions or tight synchronizations to worry about here, the server & client really just need to relay simple commands & acknowledgments back & forth so it's a really good starting place for network code I think.
At the risk of enduring a copyright violation lecture I've obtained some rather pristine editions of old Touring games from eBay as texture sources, and I've been browsing around a neat little website called soundsnap, which has a lot of nice free sounds & music loops.
This is something of an unexpected diversion but I guess that's typical; the hardest part about programming is finishing something, right? No worries...
4/20/08
Touring
by
emachine74
@
11:02 PM
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